Re: Newb questions
Not sure about with you. But I had a similiar experience and it turned out to be one of two things for me.
A> The construction bonuses are all specific to spaceyards and planetary spaceyards so construction on unspace yarded planets does not increase at all.
B> It is still possible to have the same amount of construction per turn on a design with high rate as with low in the following way.
Normal rate of construction - 2000 per turn each resource
Ship costs 3999 of some resource
3999 at 2000 per turn = 2 turns to build
You have 50% increase in construction +25% planet ship yard rate.
2000 at 50% = 1000
2000 at 25% = 500
2000 + 1000 + 500 = 3500
Or change the formula
50+25 = 75
2000 at 75% = 3500
Or
2000 at 50% = 1000
2000 + 1000 = 3000
3000 at 25% = 750
3000 + 750 = 3750
3999 at 3500 per turn = two turns to build
3999 at 3750 per turn = two turns to build
So your people are building faster but the cost of what you are building is such that it still takes them the same number of turns to build it.
Population and happiness bonuses don't really alleviate this as they apply to everything and just change at what costs this happens.
I alleviate this problem by carefully monitoring the costs of my ships and checking to see how fast my planets can build things.
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Also you might be talking about resource production which has no effect on build rates at all but only on the amount of resources harvested.
[ April 07, 2003, 15:39: Message edited by: Cyrien ]
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Oh hush, or I'm not going to let you alter social structures on a planetary scale with me anymore. -Doggy!
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