
April 8th, 2003, 06:42 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
Posts: 790
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Re: I Did It.
Quote:
Originally posted by Imperator Fyron:
That works when you have an unlimited number of project spaces. But, SE4 only allows you to perform 12 projects at once. You can do 12 100k projects, but not 24 50k projects.
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But that still isn't as big a deal as it seems. Especially with higher costed intel projects, since you won't have the points to do more than one or two per turn anyway. And even with lower cost projects, it only means that you have to put a couple high-cost projects in the queue first so you don't end up wasting points.
I still think it is feasible to mod in 5M point projects (like Blowing Up Planets, which would be so cool!) as long as you drastically increase the maximum level of defense for CI projects. (Something I'd recommend anyway, because it sucks having to micromanage your intel projects to ensure you aren't spending more that 5k on CI in order to maximize it's lifespan...)
So I stick to my point here, higher cost projects aren't significantly more difficult to defend against, and shouldn't be a reason to NOT mod them into a game.
-spoon
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