This could probably be done with a three-way "do you want to attack" message box.
1) "No"
2) "Decloak and Attack"
3) "Sneak in"
If you choose #2, combat will always occur, and you will start a safe distance away as in normal combat.
If you choose #3, and the enemy has sufficient sensors to spot your ships, they will get to open fire at point blank range as if it were a warppoint battle. Perhaps make this dependent on the defender ship's strategies (ramming, point blank ships start at 1 range, while max range ships start at range 6-8, and "don't get hurt"ers start in the corners)
If you choose #3 and the enemy can't see you, both fleets end up in the same sector, with no fighting.
For simultaneous games, the game could give you the option when you give the attack order.
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For that matter, why should he see you even if you DO attack? Shouldn't you be able to just bLast his ships without any return fire?
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Well, you have the fairly common SF "can't fire while cloaked" rule.