Re: Weapon Diversity & Balance
I was thinking that the DUC would be prime candidate for 1/4 damage to shields. It is a physical projectile instead of the usual energy weapons that are the other SE4 standards. I would think that energy beams would only affect energy shields. Explosive warheads and missiles would possibly be another 1/4 damage vs shields too.
I have found over time, since I invariably seem to run out of minerals, that some "useless" weapons like APB, Torps, ripper beams, and quantums are quite efficient in that they cost very few minerals & low rad to build, reducing build cost, construction time, & maintenance. I usually have an entire range of "E" class economy ships that I can upgrade later.
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