Re: Null-Space superior to Phased??
This is a really old idea but it seems to fit in this discussion. I would really love a random damage and range ability with this game. Also making the abilities of the facilities random in a small range also. If you didn't know exactly which weapon would have a longer range or more damage it would be a lot more fun to research because untill you researched it or met the weapon in combat you wouldn't know what the killer weapon would be. I envision just small changes but they would add up over the levels, for instance a level 1 weapon might have a range of 3 to 5 and a damage of 15 to 25 the range would go up one every 3 to 4 levels and the damage would go up 5 to 15 every level. That way if you always got a good random you could get a killer weapon that the next game would not be worth much. I know this is a lot to ask but it would add a lot to the replayability to have a bit more randomness. Play balance might take a hit but the one empire that had the killer weapon of the game would grow very strong this way.
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