
April 9th, 2003, 09:43 PM
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First Lieutenant
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Join Date: Sep 2000
Location: Texas
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Re: Distance Scale in combat
Do we get christmas cards if we don't ridicule you and can brownie points get me anything?
Parsec wouldn't be the correct descriptor even if these squares did have a set distance.
From one website with info on this...
Quote:
The Parsec Distance Unit
The method of parallax gives rise to a natural distance unit that astronomers call the parsec (which we shall abbreviate as pc). The parsec is defined to be the distance at which a star would have a parallax angle p equal to one second of arc. From basic trigonometry we find that this distance is equal to 206,265 astronomical units (where the astronomical unit is the average separation of the Earth and the Sun) or 3.26 light years. One also commonly uses the kiloparsec (kpc) and the megaparsec (Mpc) as a distance unit, which correspond to 1000 and 1,000,000 parsecs, respectively. Although the light year is often found in popular level discussions, professional astronomers probably use the parsec, kiloparsec, and megaparsec more commonly as units of large distance. It is useful to remember the following average distance scales:
The average separation between stars in a galaxy like our own is of order parsecs.
The diameter of a galaxy like our own is typically of order 100 kpc.
The separation between galaxies in a cluster of galaxies like our own local cluster is typically several Mpc.
The separation between clusters of galaxies is typically of order 10 Mpc.
The most distant galaxies observed are thousands of Mpc away from us.
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Now consider that all engines in SE4 say slower than light speed travel (unrealistically) on them. One combat square is more than 3 light years if you call it a parsec. Doesn't quite work out.
In fact there isn't really any distance you can call the squares in combat. Even the ones in a star system are iffy as to what you could call it.
Quite simply SE4 due to the limitations of the game engine does not accuratly model distances in just about any of the grids you can see in the game.
Make up your own names and stick with em.
I personally call the galaxy map a Quadrant (though it isn't that either really) and consider it to be just a small fragment of the galaxy bounded by strong energy fields that prevent warp points from leaving it within the confines of the SE4 technology tree.
And I won't go into what I call the rest of the different squares... It isn't relevant really.
And there isn't any way to edit the battle grid or the amount of space the planets take up on it that I am aware of.
[ April 09, 2003, 20:44: Message edited by: Cyrien ]
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Oh hush, or I'm not going to let you alter social structures on a planetary scale with me anymore. -Doggy!
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