Re: Interview With Aaron Hall
I could see a functional "real-time" tactical combat along the lines of the combat in Age of Empires.
You would have your various ships and you would click on them and click a point to give them commands such as "move to this point, Defend" where it would hold position and fire on anything that came into range. Or "attack" would hold position until something came into a certain range and then it would fire and persue if the other ship fled.
You can right click and drag a box to cover a group of units, ships in this case, which would then move in formation.
It's hard to describe, but if anyone here has played AOE you should know what I am talking about.
Not saying I would like that, I prefer Turn based myself. But it would be tolearable for the tactical combat part of it. It does get very messy when you have more than a dozen units or so. I would think fighters would have to be automated or you would have brain-freeze.
[This message has been edited by geoschmo (edited 08 February 2001).]
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