Very good interview. Thanks Nyx and Aaron.
One thing that bothered me a little was that I got the feeling that Aaron wants to move the game into th real time camp at least as far as combat is concerned. I don't like that because every so called real time strategy game I ever player always made me feel rushed and stressed out trying to everything needed to be done. An impusle move system would be better imo.
quote:
Quote from the interview with Aaron I think the paradigm of the Online turn-based games will have to change somehow. The problem most have is that you play a turn a day, and then wait. However, most players want direct feedback in their games. I think more turn-based games will need the feel of an action game where you can immediately pick it up and play against others Online.
Personally, I like to play sim turn pbem games with one turn/day. Gives time to plot my moves and engage in diplomacy and write a game story if I so desire. I hope he won't remove that possibility in future Versions in the SE series. Playing others Online is also fun, but I don't want that to be the only way to play.
Overall a good interview with good questions and answers. Only one tiny little question I would have liked to see though:
Will the game ever see a currency and advanced trade with trade routes and goods? Buying and selling of ships/tech/planets/whatever on the "open market"?
But we can't have everything, now can we?
