Thread: New Weapons
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Old April 14th, 2003, 04:46 PM
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Default Re: New Weapons

DE-LURK

'Old' Weapons from the final build of the D-Mod (posted somewhere on the Shrap Boards )

I heavily experimented with rof (rate of fire) and adding percentage to hit for certain weapons (Torpedo's were stock +15% to hit weapons, Quantum was +20 and Chaos Torp was +30).

Laser, 10kt, rof2; minimal damage

Heavy Mining Laser, acted as a robo-miner for all 3 resources as well as a Last ditch defense for the mining ship.

Psychic Shields, shields that had built in PDC

Missiles, totally re-vamped. Rate of fire 2 for the most part, Short Range Missiles were rof1 with ( ) shorter range and less damage and PDC resistance. 'GodHammer' seige missile added, huge damage, rate of fire 4 and huge PDC resistance (150 at high level). External 'one shot' missiles (rof 30) and armor piercing missiles. Plasma missiles were default skip shields.

Chaos weapons (missiles, torps, beams), damage was backwards (ie, the farther away the target the greater the damage, up close damage was minimal). Bonuses to hit as well.

PDC-Lasers, rof 2,

'Chaff', one shot (rof30) 75 point damage PDC cannon.

Anti-Personell-Beams, damage to boarding parties only. (as well as a Version that did only Security Parties damage).

PPB's were re-vamped, first few levels were just a 'Hard Beam', x4 shield damage, then PPB's, then a 'Hard Poleron Beam', skipped all shields, rate of fire 2.

Tachyon Missiles, destroyed weapons.

Warp Gun, skip everything, rof 4 (warp missile rof 3)

Shield Depleter and Shield Destroyer missiles.

Troop Transporter (think Alliegence Subverter...but less chance to convert).

Gauss Cannon , rof2 DUC cannon.

Heavy Weapons, rof 2 heavy Versions of the APB and Meason BLasters.

Gatling Cannon, small weapon, added in multiples to produce a 'machine gun' effect.

Armor Piercing DUC's.

Asteroid Sling (my Version of a 'sci-fi' cannon type weapon ), rof4, 300 damage, range of 6, did about 500 damage for higher levels. Ship/Planet only.

Short Range Parasites, smaller Versions.

Crystal Resonator (crystal tech), skipped all, rof4

Fighter Missiles, (were fun )

Prayer Lance (religious weapon), rof2, +99% to hit.

Transdimensional Cannon (say that 10 times fast), rof 3, +30% to hit, skipped shields/armor.

Of course, with the additions of so many new weapons my Mount Mod that went with the mod only had a 'few' mounts as most of the earlier mounts were made into actual tech.

RAISE LURK SHIELDS
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