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Old May 13th, 2003, 06:54 AM
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eddieballgame eddieballgame is offline
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Default Re: Recycle Old Threads Drive Canceled!

Quote:
Originally posted by deccan:
quote:
Originally posted by eddieballgame:
I am also getting tired ( not really ) of repeating, when I turn off "Roy" I control my planet.
The main things you can't control at all are DEA and infrastructure building. You can ask the Viceroy to build a DEA at a certain region and it'll say "Planned", but often, even if you jack up Economic Development spending real high, the DEA will stay at the "Planned" phase forever.

You also can't decide to build regional improvements (like Space Ports) at all. The Viceroy does that. In any case there are many bugs with the improvements (Astro University not giving bonuses, Planetary Shields not reducing piracy etc.)

Also, you have no control of which planets get Imperial Grants. For some players, this really messes up their strategy.

Finally, even for those things that the player can control, it feels like the player doesn't control them because of the lack of immediate feedback makes it next to impossible for the player to predict the effects of his decisions.

That said, except for the above things (and maybe to a lesser extent auto-migration but that's in the game design), once you uncheck the Econ AI box, I don't believe the AI actually changes anything.

In the games I play I can tear down DEAS & build new ones. For example; Military DEAS to help curb "unrest". It does require some in game time which sort of reflects a realistic approach.
To hinder & stop "piracy" I build ships. This does work, at least for me.
I also can build the available buildings when they come up. This has not been a prob.
I am not sure what you mean by receiving immediate feedback.
This game is not perfect "yet", but I am hopeful !

[ May 13, 2003, 07:43: Message edited by: eddieballgame ]
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