View Single Post
  #2  
Old May 16th, 2003, 02:50 PM
snakeye's Avatar

snakeye snakeye is offline
Private
 
Join Date: Apr 2003
Location: London
Posts: 20
Thanks: 0
Thanked 0 Times in 0 Posts
snakeye is on a distinguished road
Default Re: Recycle Old Threads Drive Canceled!

I was expecting MOO3 to be with more deapth than MOO1&2 in a way similar to SEIV. I was really impressed when i saw what you can do with SEIV (mines, sats, bases, map manipulation, ship design that kicks butt!) and was waiting for that on MOO3 plus MORE since it was a later released game. Then i realised my error. Should have been waiting for SEV NOT MOO3. DOH!

SEIV, has the most depth that i have seen! In all sections! I love the project-orientated approach for research and espionage! WHY OH WHY DO MY SPIES DIE????? (MOO3) WHATS THE POINT!? "Eh good evening 007, why dont you take a walk to *country* and see what you can *STEAL-DESTROY-SLOW_DOWN*?" Is this espionage??? So vague? And match the project-orientaited research of SEIV with: "Ehh...hmmm today we will be researching..eh..economics...yeah thats it!! Go on everybody....fire away ideas!"

And dont even start me on the game design! When i unload my troops on a planet, i get a remainder of ALIENS: " EXPRESS ELEVATOR TO HELL:GOING DOWN! (but not up again!OH NO! either stay there on that planet boys or GO BACK TO RESERVES!" I dont think this game was build for realism or SP gameplay in mind. Was build for mindless, fast MP action: build fleet, sent fleet, "AH CRAP! HE WAS MISSILES! BOOOOOOOOOOOOM!" THE END!

NO THANK U! STICKING WITH MY BORG ON SEIV! >VULCANS HAVE JUST BEEN ASSIMILATED! RESISTANCE IS AND ALWAYS HAS BEEN....FUTILE!<

[ May 16, 2003, 13:52: Message edited by: snakeye ]
Reply With Quote