
April 17th, 2003, 07:43 PM
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Sergeant
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Join Date: Feb 2002
Location: Canada
Posts: 346
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Re: Suns - collapse?
Quote:
Originally posted by Imperator Fyron:
You could also have modded everything to cost 0 resources while setting it up.
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Actually I used an unplayable Uber race with mindboggling resource and production capacity. Still, it took about ten turns to research all the appropriate techs, several turns to crank out the prodigious production fleets and get them in place, and another couple turns to create the sphereworlds.
The real pain was filling them with monoliths since I thought that it would be cheating to stick the AI with only a single organics and radioactives facility.
I think next time I'll just cut the production in half on the level one resource facilities so the planetary setup on the altered map will choose Monolith I's instead, then change it back before I process the first turn (usind Devnull on med tech btw).
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