Thread
:
warp point opening technology - How?
View Single Post
#
18
April 17th, 2003, 05:36 PM
dogscoff
General
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
Re: warp point opening technology - How?
Quote:
BTW, does anyone know if it is somehow possible to make WP bases? The component type says ship/base, but when I tried to use a set of paired WP comps (open/close) that I had put on a base I got a message stating that I had no movement points left. Is there any way around this in the unmodded game?
Not now, no. Back in early Versions (about 1.27 I think) you used to be able to give movement points to bases using emergency movement pods, and so allow them to use stellar manip. It got patched out.
You could mod the game to do it, by using zero-movement ship hulls as bases. But that presents problems of its own...
__________________
<img src=http://www.dogscoff.co.uk/images/dogscoffbanner1.gif alt= - /]
Dogscoff: Pixels for hire:
A Se++ GdY $ Fr- C- Css Sf Ai++ M+ MpR S++ Ss+++ RV Pw Fq+ Nd++++ Rp+ G- Mm+++ Bb++++@ Au+MO
:
Tested positive for anarcho-syndicalism
dogscoff
View Public Profile
Send a private message to dogscoff
Visit dogscoff's homepage!
Find all posts by dogscoff