Re: Challenge Match
Nice transition for me, Stone.
So, some parameters for the game. I already posted everyone must take Rock/oxy, no racial points, and 3 good starting planets, and 36-hour t/a time. So, I suppose those are a go.
For other matters:
I propose tech cost medium, no AI (duh!), no ruins, no events, 1k ships, 2k units, and all warp points connected.
Now, there is the matter of understanding other permissions. Such as trading planets, gifting ships, etc. (not so sure I am in favor of this one) Obviously tech trading/gifting is a go. Also, victory conditions. Till one team throws in the towel? How about a "safety valve" of 5 times 2nd place score? Allied score shown OK? Also, as Stone mentioned, email between players allowed.
Gryph will be running the game and will need to put a hold on turn processing should someone have a valid reason to forecast missing a turn (I will be needing to install servers/workstations in several states next month and will be gone some of the time, for example).
So, let's hear some feedback, guys.
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