
April 21st, 2003, 03:12 PM
|
 |
General
|
|
Join Date: Jan 2003
Location: Atlanta, GA
Posts: 3,499
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Challenge Match
Quote:
Originally posted by geoschmo:
quote: Originally posted by Slynky:
So, am I to understand swapping planets/ships and gifting them is acceptable play? (just need to know so we can plan accordingly )
|
Well, it would be an interesting concept to have a team game with no tech or ship swapping. Not sure exactly how that would play out actually. Maybe we should think/talk about it some. But definetly that's one thing that needs decided before the game starts. Personally I don't mind either way.
Geoschmo Well, realistically speaking, I can see empires sharing tech (a bit). Then, it stretches the imagination a bit for an empire to swap ships. And even more unbelievable to swap planets. But, that addresses more reallistic approaches to a game.
Casting aside any attempt to keep the game on some sort of realistic track, allowing these things, IMHO, changes the game quite a bit. Not to mention it becoming a swapping nightmare.
Determining if tech has been swapped/gifted would be a bit difficult. However, running into a planet or ship with weapons or people not possible with one's race is a dead giveaway trading/gifting planets has occurred. Or having a cloaked ship witness a planet/ship change hands. So, if you wanted to curb some of these items, you could, at least, have some way to discover if it had been violated.
In summary, I'd say allow tech trading. But agree to no ship/planet/unit/pop (etc.) swapping. But, as you said, I'll play it either way...just need to know before empire design )
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
|