Re: Intelligence and Counter-Intel question (from a newb, of course)
In fact running 10 ship bomb intels a turn has saved my butt on several occassions. Knock out key ships from invading fleets when your own fleets aren't quite upto the task. A few rounds of ship bombs can be nasty.
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Oh hush, or I'm not going to let you alter social structures on a planetary scale with me anymore. -Doggy!
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