Tech Gridder 0.3.zip
Thanks to ZA's excellent suggestion on IRC, I have a nice start to weapon gridding!
Notes:
- Keep the "lock zero values" checked, or you'll probably end up with range-20 weapons. If you know what you're doing, and put some fractional values into the initial component, you can get good results with it off.
- The modifiers apply to all the weapon's values at the same time.
If you add then divide, you can cause the damage at all ranges to converge on a single value. EG: +3, x0.5, ^1 will make the values converge on 6.
If your weapon originally had damage values of 6 5 4 3 2 1, then this will strengthen the max ranges while leaving the short ranges at the same power!
Use of the Preview window is highly recommended to get these things to work out.