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Old April 21st, 2003, 08:30 PM
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Default Re: SJ\'s Tech Gridder 0.50 - now with ability support!

Tech Gridder v0.4.zip

- Added support for modifying weapons range.
Note: "Adding left & shift" mode considers the left side to be the minimum range where the damage is non-zero.
If you have a weapon with "0 0 0 5 5 5 ..."
Adding a 10 to the left side gives "0 0 0 10 5 5 5 ..."
If all ranges do zero damage, then it adds damage at range 1.

Note2: "Adding to the Right" will not have ANY effect on weapons that do damage at range 20 (or range 21 for missiles)
So: If the Last number in the damage at range is non-zero, "Add to the right" does nothing.

Note3: Damage modifiers are applied across the weapon BEFORE range is modified.

Note4: If the damage at max or min range is between zero and 1, it will still be considered max or min range. This may have odd effects, resulting in weapons with "gaps" of zero damage between their final max and min range.

Any damage number that goes negative, will be tracked internally, but shows up as zero in the final component output.
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