Re: MULTIPLEX TRACKING, MYSTERY SOLVED (DOH!)
ok same test with same conditions. i used cruisers for target hulls though to minimize to-miss chance.
turn 8 ship fires first shot - one ship dies (rest out of range)
turn 9 three ships die (remaining charges)
turn 11 another ship dies
turn 12 another three ships die
turn 14 another ship dies
turn 15 3 ships die
turn 17 ship dies
turn 18 3 ships die
turn 20 ship dies
turn 21 3 ships die
Strategical gives 20 turns, prolly because now the ship got to fire all four in first in-range round.
without multiplex, a ship dies each turn from turn 8 or 7, ending up in turn 27 or 26 (how?)
same with strategical.
[ April 21, 2003, 07:18: Message edited by: Taera ]
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