
April 25th, 2003, 12:07 PM
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Sergeant
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Join Date: Feb 2002
Location: Canada
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Re: Primitives for proportions?
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Originally posted by PvK:
QuarianRex, the game does know the difference between components with the same name.
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I wasn't specific enough. I meant tech areas. If you had two racial techs (say for normals and primatives) with the same name for both (say ship construction) could you trade those racial techs? Does the game tech areas with the same name but different origins to be the same tech area?
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Originally posted by geoschmo:
If I understand what you are saying, this would be awesome, but quite impossible to do currently in any sort of mod. It would require hard code changes. Everybody starts at the same tech level in SE4. Unless you are setting up a scenario there is no way around that, other then seperate racial tech areas.
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No, I'm talking about three different tech areas, one for each type of primative (dirt, steam, and space). What I meant is for them all to follow a recognizably similar progression. So at Dirt 5 (or whatever) you would have access to the same techs as Steam 1. At Dirt 10 you would have the same tech as Steam 6, which would be the same as Space 1, etc.
No hardcode changes needed, just a recognizable progression of technological advancement. This way space civs will be able to benefit the most from initial research (as they should) while cave dwellers can also reach such heights if given enormous amounts of help (research alliances) and copious time.
This way all races at least have the potential to reach the stars if not the ability.
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I do not know with what weapons World War III will be fought, but I know that World War IV will be fought with sticks and stones.
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