
April 28th, 2003, 07:08 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: Primitives for proportions?
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Originally posted by geoschmo:
#1. I had no idea about. I had heard they would reasearch mines if they encountered them, but didn't know they would randomly pick stuff when out of techs in their research file.
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I have seen the AI research Colonizers, Bases etc. when the Research File is broken or finished.
The continued Primitive Tech advances is a good idea Dogscoff, and at given specific counts, could yield something, or maybe even trigger an event.
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Quote:
#2. Would only be a problem for proportions obviously. While that was the topic of the original post, I don't see this primitive idea as being limited to Proportions mod.
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The Primitive Population Center can be done with Existing Proportions setup.
PVK has a spare Culture Center currently in Proportions that is tagged with Inaccessible tech. A new CC also can be added as well but placement is the key.
Just add a Tech Pre Req to both.
Then change rename Primitive and add the attributes you desire
Or it can be done for Proportions, if you want to add a Racial Trait and then tie it into the Tech File that ties it to the Facility as I did with AI Campaign.
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GEO your none Space age theory at low Tech is outstanding.
[ April 28, 2003, 18:28: Message edited by: JLS ]
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