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Old April 24th, 2003, 06:44 PM
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Default Re: adapting AI to devnullmod

Not a full answer, just few suggestions: Empire files must be made again because of different race traits. Check AI_general files so AI will use exactly 2K points for 2K start etc. It may be needed because of different cost of different traits. AFAIK, Devnul uses QN propulsion. Take a look on AI_design file and change your race file accordingly. If you want AI to research new technologies not present in stock SE, add them to AI_research file.
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