Re: Colony Tech Mod v1.0.0
if he's talking about three sets of 3 colonization techs, one for each racial planet type, that should stop trading effectively. or if you were talking about 'taking an extra', ignore me.
[ April 24, 2003, 08:31: Message edited by: narf poit chez BOOM ]
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|