Re: fighter supremacy in solo play
Originally posted by Instar:
"Oh, but AI programming is very hard. Its a long windy process and such. It can be done though, AIs in games like B&W are very powerful."
Yes if you mean that the AI has to make completely new designs as a reaction to the enemy of its own. But I thought as Master Belisarius of just switching from one predefined design to an other according to the enemy. There is even in SE IV a statistic about how much enemy vehicle kT have been destroyed by a specific design. If you use something like that and then specify that e.g. if more than 50% of the own losses are caused by fighters/missiles/drones the AI will switch to a different set of ship designs and construction file, which the human who created this AI defined for this case.
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