Re: minerals, a game design decision
I could see the logic behind including rads in tech research, but I'd think more minerals would be used rather than organics.
In regards to the imbalance tho, I really like that it's skewed, as later on in the game, especially if its been modded with the likes of Proportions because its more realistic that way, it tends to be more rad usage than mineral. I'm sure a bare bones spaceship wouldnt require THAT much rads to make, while one with a quatum generator and a cloaking field would be much more epxensive.
[ April 27, 2003, 10:48: Message edited by: Xiodos ]
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