Re: Help! Ran out of stuff to research!!
I think its quite easy to circumvent the "research" problem.
Fact is: there are several sizes of the universe (from tiny to huge, 255 systems)fact is: the sum of research points costs is the same for every single size of the universe. This is IMO the problem.
Solution: MM has to introduce a tech cost "multiplier" which is choosen either automatically by the game and/or which you can adjust manually at the begin of the game.
some examples:
-you play a game in a medium universe. The game sets the research point multiplier to "x1" which means that the point cost is the same as it is now.
If you are playing in a 255 system universe the game assume a RP-Multiplier of "x5" for example, which means that every tech costs 5 times the amount of now.
Of course you should able to edit every multiplier in x0,1 steps manually if you want to adjust your games.
Such a system would also help in special scenarios in which techs have a limited or more important role. (ok, the scenario generator ... a long way)
by
klausD
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