View Single Post
  #6  
Old April 29th, 2003, 07:55 PM
QuarianRex's Avatar

QuarianRex QuarianRex is offline
Sergeant
 
Join Date: Feb 2002
Location: Canada
Posts: 346
Thanks: 0
Thanked 0 Times in 0 Posts
QuarianRex is on a distinguished road
Default Re: Primitive Proportions

JLS and Dogscoff: Thanks, I was pretty happy with the end results.

Quote:
Originally posted by dogscoff:
Now... how about some more "primitive" techs for them? Airships & early firearms for steam, hunting implements and mounted warriors for dirt etc etc. Ideas anyone?
Good ideas but how do you do it without unbalancing them? Right now they are set up so that all of their tech is below that of normal races (as it should be). That doesn't leave a lot of wiggle room for primitive tech.

Also, I didn't want them to be gifted with any and every tech. I figured that if you want a primitive ally to have something you can girt the item. I figured that (with the propper instruction) they would be able to use and maintain and item even if they do not have the scientific and industrial base to make it themselves.

On a side note, I wanted to put in more uplift techs (besides resupply and refining) but couldn't think of much that wouldn't overpower or cripple the primitives. By cripple I mean that I don't want the primitives to have to rely on gifted techs for advancement. I tried to reflect this in the research progression (since, for the most part, they can't research without a patron). This way if a primitive teams up with an AI is won't be hopelessly retarded compared to the players pet primitive.

However, try adopting one and see how it goes. Right now there are major advantages to cultivating one since their homeworld facilities are much cheaper (10 to 20 times less than equivalent proportions facilities) and so can turn the homeworld into an industrial juggernought in a, proportionately, short amount of time. The tech progression is pretty accurate I think but I put this together over the weekend. My testing was mainly to make sure that the tech tree worked. I don't know exactly how close to playable they are. Are they advancing too fast, too slow? Maybe I can work on the AI a little, make them more likely to accept a treaty and such.

Be sure to give me any of your ideas of how to improve the mod. Also, take a look at the components and facilities (facilities are at the bottom, in components do a search for "primitive"), or don't if you want to be suprised in the game.
__________________
I do not know with what weapons World War III will be fought, but I know that World War IV will be fought with sticks and stones.
-Albert Einstein
Reply With Quote