quote:
Another option is possible if MM would provide a way to enable racial technologies for other races. You could then have an area called 'genetic engineering' for a few million points and then a field for each of the racial techs for a few million more. Then it would really be possible to research EVRYTHING.
I like that idea Baron, but you don't really need MM to do this. You could simply add all the components "for Organic tech say" to a different branch on the research tree that does not require the Organic Racial attribute to research.
Then make them extrordinalrily expensive, so as to not imbalance the game. There is nothing about the techs themselves in the code that requires the Organic tech. Only researching them does.
That's why if you capture ships or facilities that have racial tech as a foundation, they still work for you, but you can't repair them or build new ones.
[This message has been edited by geoschmo (edited 12 February 2001).]