
April 30th, 2003, 08:39 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
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Re: Neutral AIs
Quote:
Originally posted by Gryphin:
If I understand correctly it should be possible to create a Neutral that:
Build from it's own tech tree
Colony Ships
Pop transporters
Weapons Plaforms
Bases
Fast Drones with huge warheads
Refuse Treaties
Beam Weapons with range 14
Basicaly make them very tough to take out in early game.
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Absolutely, just add a racial trait, tie it into a new tech with start at one, and tie that to a facility, weapon, Vehicle, etc.
Plus the trait can give the neutral 1500+ points so he may purchase a racial trait or what ever.
To see how I did this Refer to AI Campaign Mod. neutrals and AI files.
[ April 30, 2003, 19:45: Message edited by: JLS ]
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