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Old February 11th, 2001, 01:39 AM
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Default Re: Supply questions

quote:
Originally posted by jimbob55:
Why not just alter the Stellar manipulation components to destroy the ship that is carrying them, like the ringworld + sphereworld comps? Alternatively add the Sector - Damage ability to the comp so that any ship in the area is torn apart by the gravitational flux / whatever of the warp point openning / closing



With respect to the planet destroying components, I think that is an outstanding idea. But not on my warp open/close ships! Not that.

You should see my empire before I started turning off the SM tech to give the AI a fair chance. My empire would be as fully interconnected as is possible under the 10 warp points per system limit. And, I wouldn't have any warp points leading out that didn't have at least half my fleet sitting there watching to see what came through. Even that one was closed once I became MEE.

Wormhole creation is very, very fun. Under 1.19, it's also very, very unbalancing. I would set all my colonies up to send their ships to my homeworld. Once I had a fair size fleet, I'd open up a wormhole to an enemy system, send the ships through and close the wormhole. Very, very fun.

This raises an interesting question in my mind: How many of you who use SM like I do would like to see an expensive SM component which could be placed on a ship/base which blocks the creation of wormholes into that system?

Before I found out that the AI doesn't use SM offensively, I had a rapid deployment force ready to respond to any hostile wormholes opened up in my empire. But if the AI (or a human) effectively uses wormholes, I don't see anything to prevent him from annihilating at least one planet per turn by opening a wormhole and then sending everything he has through to destroy a single planet. If he's lucky and the planet is close to the wormhole, he might even make it back through the wormhole after the battle.
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