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Old February 10th, 2001, 03:16 PM

God Emperor God Emperor is offline
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Default Re: New Mod Posted - Have fixed faults in AI Research files

I have just updated my modified Research files.

Whilst play testing further Last night I discovered that the AI rigidly maintains a research queue of 4 items. The implication of this is that it wont, say, research Shields immediately after discovering Physics, but, will instead complete the other three items in the queue first (Shields gets added to the back of the queue).

I am not sure how to shorten the queue to say two items, and altering the % for researching each tech doesnt seem to make much difference. The mods I have done do help the AI but not as much as I had hoped.

Anyone else have any ideas?

I also found a few more Industry techs not being followed by a computer tech, so I've fixed that too.

I see a potential problem in the AI_Research files when the computer gets down to researching Rock,Ice, Gas colonisation, which I'm interested to see whether anyone has encountered. The fact that the three colonisation techs are next to each other and set to 100% appears to mean that the AI has to research 1,000,000 pts before it will move on to any other tech. I am thinking of separating the techs, but am unsure of the implications.

If anyone has any ideas or seen the AI players researching two of the colonisation techs in a row late in a game, I'd be interested to know.

Regards,
God Emperor

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