
May 4th, 2003, 05:43 AM
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Captain
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Join Date: Jan 2002
Location: Calgary, Canada
Posts: 858
Thanks: 2
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Re: How best to use Null Space weapons?
Quote:
Originally posted by Dingocat85:
IMO, There are two outstanding racial weapons:
1) The Allegiance Subverter:
Once they get Ion Engines III, virtually *every* AI ship fits itself with a Self-Destruct Device, rendering Boarding Parties useless
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Not so! I am currently playing my best ever game against the TDM races. I was hemmed in badly at first and the only way to gain tech was with boarding parties. I gained over half my tech by that method even though the AI used SDD! True, the boarding parties won't board with an SDD onboard so they just wait till a random shot takes out the SDD, then board. Sure, sometimes you get a gutted hulk, but on two glorious turns I captured ships with four different levels of engines and 4 turns later I had moved from CT I to JP II. The tide has turned in this game but I am still using boarding parties and still adding the occasional new tech even though boarding is getting tougher all the time.
Quote:
And if you play a low-tech, tech-trading-impossible game like me (all Ice & Gas Colonization Techs I needed to know, I got from analyzing enemy Colony ships ), the AI will never use Master Computers, so you should be safe using the Allegiance Subverter all game long.
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Just add high tech cost and that describes my TDM game perfectly. ...But all races are using master computers. *shrug*
Kim
P.S. Dingocat85, please change your avatar pic. I'm beginning to have fantasies. 
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