Re: idea for a challenging game
I frequently do exactly this in solo games as kind of a handicapp against the AI. Sometimes I hand over all control except ship design, politics, and research, even giving attack and defense to the AI. Then I will manually take over a specific fleet and use it for my own attacks.
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All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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