
May 8th, 2003, 08:40 PM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
Posts: 2,255
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Re: Ruin tech (Again)
Quote:
Originally posted by Imperator Fyron:
quote: Originally posted by oleg:
Ruin tech is seeded. But it is in form "random normal tech", "unique tech number 1", "unique tech number 2"...
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The beginning of the game locks in what techs are in which ruins. Try saving before colonizing one, and then reloading over and over again. It is always the same tech. Horray, Fyron is wrong.
A day to remember!
Fyron, an experiment.
Make a map. Start an simultaneous game. When you are approaching a ruin that doesn't have "Ancient Unique tech" save the GAM file.
Run the turn, delete all but the old GAM file, try again...
You'll be surprised
The only times youdon't get a tech is when it's a "Ancient Unique tech" that you already got.
The random tech ruins always gives you the number of random techs that you stated when creating the map!
(And yes, it doesn't matter if it's in the queue or not)
[ May 08, 2003, 19:44: Message edited by: Ruatha ]
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