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Old May 8th, 2003, 11:27 PM
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Default Re: Ruin tech (Again)

The Proportions ancient techs (I think all of them) are modded significantly. They require research after discovery, and tend to be a lot more powerful and useful at the higher levels than the unmodded Versions (except for Neural Combat Net, which I think is way overdone in the unmodded, so I reduced it a lot). Proportions' massive ionic disperser is also particularly useful because it can burn through ionic shields which would tend to stop most normal ionic weapons.

As for the unmodded "Massive Planetary Shield" - what a joke. 5000 unphased shield points isn't worth a facility slot, even if it were free. An attacker only has to do about 200 points of damage per turn to eat through that if the planet lacks other defenses. The same resources spent on weapon platforms will be more effective, probably even in terms of structure points, not to mention the ability to fire back.

PvK

Quote:
Originally posted by oleg:
Massive Ionic Disperser is awesome tech if found earlier on. Ability to strip all low level shilds and burn all engines at once is priceless. You may also keep in mind that component-specific damage is not transfered from one shot to another. Thus, you can fire zillion ID I (damage 10 ) on contra-terran engine (damage resistance 15) for no avail !

P.S> the numbers I use are from proportions, in plain SE they might be different. Sorry.
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