
May 8th, 2003, 08:13 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: What Are Your Fleet Designs?
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Originally posted by Gwaihir:
Er, a space yard is a tad costly and large if you only use the repair capability . . . mightn't you want to use repair bays? (Which are stackable, too)
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No, because those are not Space Yards. Space Yards can build replacement troops on the spot if you lose all of your troops. They can EB repair stations to get 100s of repair points after just 1 turn (esp. with a 20% racial construction bonus). They greatly extend the flexibility and lifespan of your fleet.
Also, _every_ ship needs to have either 1 Supply Storage or 1 Quantum Reactor. Not having this is asking for trouble, as 1 Ionic Disperser shot completeley disables your ship (assuming shields are down, ofc). This is especially a problem in the early game, where you shouldn't be using shields because PPBs make them pointless until you get to about Shields 8.
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Does anyone have a particularly creative fleet design? Maybe one that has a specific purpose, or maybe is good for a single use until it's countered by the AI?
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Take your normal fleet, throw in a WP Opener ship and a WP closer ship. Warp deep into enemy space and close the WP behind you so they can't go through. Wreak havoc. As soon as you see enemy ships coming, warp elsewhere in their space. Always try to avoid engaging fleets (esp. large ones), so you can do as much damage to their infrastructure as possible. 
[ May 08, 2003, 19:18: Message edited by: Imperator Fyron ]
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