Re: Valuable property
Hmm, this thread has gotten me thinking, always dangerous, I haven't messed with the facilities too much but I suppose you could design a 'capitol'.
1) Give it significant resource storage capacity for all 3 resources.
2) Limit it to one per system.
3) Give it some significant production capabilty for all resources.
4) Give it some decent R&D capabilty.
5) Give it some decent Intel point generation.
6) Make it aid combat in the sector or system.
Make it cost so ridiculously much that you'd hesitate to build one even if it does save space.
Something like that.
I have to look at the files though ,not sure how you get the game to give everyone one to start and get the AI NOT to build the darn things everywhere it can, duh.
Anyone try something like this yet?
Oh well, I,m off
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