Re: "Real" ringworlds
I get planets and things being smaller than the sector. However, ringworlds are supposed to be the same diameter as a planets orbit, so all the surface can be inhabited. That should be very large indeed.
Ive tried scaling it up a bit, just with the normal constructed ones. Ive increased RW by 500 and SW by 2500 (so there 10x a RW). Ive balanced it by increasing the resources to match (RW=25Mkt each total cost) and had to add a supersized construction yard to build the components. I havent found the 77 billion pop bug mentioned (got 3000B OK), has it been fixed? (running gold v1.84)
Pre-generated sounds good. I managed to get 27 huge planets in nice circle (plus duplicate locations), but can't set the graphics properly. They either appear in other systems or aren't visible at all. Still trying though!
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When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, I could conquer the world.
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