The negative supplies for the engines seem to get subtracted from the maximum value of the integer variable used, just like what happens with standard move points.
MM apparantly took the lazy way out and made a lot of variables unsigned integers instead of signed integers, so negative values can not possibly work. I hope he doesn't make this same mistake with SE5.
[ May 09, 2003, 20:09: Message edited by: Imperator Fyron ]