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Old May 10th, 2003, 04:35 AM
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Default Re: emissive shields

Maybe by having a shield component of, let's say 100 points.
Then having "create shield from damage" of let's say 10 (~"emissive value"), mays the debavior would be:

fist hit, 5 damage -> take 5 damage, regenerate 5 shield from damage -> loose nothing.
second hit, 15 damage -> take 15 damage, regenerate 10, so took only 5, kind of like emissive armor (no?)

EDIT: now thinking about it, maybe the damage needs to actually hit the component to be generated, not the shield. In that case everything is wrong.
Moreover I was wrong to say the component would be destroyed after shield is off.

EDIT: maybe you could do an armore with emissive shield (instead of just emissive shield).
Like a big armore, 200 structure, that generate 20 shields, and creat 20 shields from damage.
But I guess it is not what you wanted
Normally cannot generate shield more than damage taken, so it is basically same as emissive.

But if 10 shield point left only, take 11 damage, then I am not sure as component destroy, don't know if regenerate shield or not. So not exactly the same, but maybe close enough.

I speak without having actually tested, so maybe i am off completely.

[ May 10, 2003, 03:53: Message edited by: StarBaseSweeper ]
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