Re: emissive shields
But isn't it a problem that all shield adds-up ?
It means that if you have a lot of low shield component, the sum will still be not so little, and so the hit will be completely absorbed by shield at the beginning ?
Once the shield is 0, new shield will be generated only if hit touch shield component, but not if touch anything else. So in that case 100% of hit touch ship component.
It seems different from "leaky shields: shield absorbs 50% of damage" ?
Is it the way around to best simulate effect or am I missing something important?
EDIT: maybe the shield generator should be set having armor ability ?
[ May 13, 2003, 07:28: Message edited by: StarBaseSweeper ]
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