Does
anybody use
mechanoid currently? I think it would be great to add some additional abilities to the mechanoid trait to make it worthwhile. Perhaps a hidden increase in their farming capacity to represent their lowered requirement for organics, with a slight rebalancing by decreasing their mineral and/or radioactive efficiencies? Perhaps a ground combat bonus?
I dunno, but there has to be something better than they're simply immune to plagues... I've never bothered with plagues - gone right to the napalm
