
May 11th, 2003, 09:07 AM
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Colonel
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Join Date: Jan 2001
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Re: Minor Racial Traits
Quote:
Originally posted by Krsqk:
I realize this isn't a helpful new addition which requires no hardcode changes, but...
It would be nice to be able to mix and match multiple attributes for racial traits. For example, a trait which gives the advantages of Natural Merchants and opens a new tech area. Or maybe combo Emotionless Mechanoids.
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I agree. The only way you can do it now is to make several racial trait for each of these at a cheaper cost so you can combine them. Example: Mechanoid 1 (immunity to plagues) for 500 points and Mechanoid 2 at 1500 points (universal colony technology) and Mechanoid 3 at 1500 points for emotionless. If you choose all of them you get a race that is immune to plagues, can colonize all planet types and has no emotions.
Clumsy but it works.
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