
May 12th, 2003, 08:29 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: Minor Racial Traits
All good ideas, but...
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Natural Militants
cost: 1000
Planets produce 500% more militia than usual
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How would you go about that one? There are no individual settings for militia, only global settings in Settings.txt.
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Communal Mind
cost: 1000
Happiness events affect the happiness of the entire Empire
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You can't change what things affect your empire and what affect planets and such in regards to anger, esp. for a single race.
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Workers' Commune
Cost: 1000
Happiness affects production at a rate of 155%
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This one can't be done.
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Prescience
Cost: 1000
Empire sees everything that any other empire with which it has a Trade Alliance or better sees
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You can not mod the effects of treaties at all (except the maximum trade percentages, but thats for all treaties).
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Analysis Experts
Cost: 3000
Can analyze racial components
OR...
Analysis Experts
Cost: 1000
Empire gains up to 3 Tech levels after analyzing unknown technology
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Option one can be done, actually. You can make all but the basic theoretical techs non-racial. Then, other races can analyze components and gain the techs to make them. This isn't tied to any racial trait though, and can be done by all empires. You can also mod it to be based off of racial traits, but that gets very very complicated.
The second level is impossible to do.
[ May 12, 2003, 19:35: Message edited by: Imperator Fyron ]
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