Re: Tractor, Repulsor, Wormhole Beam damage values
Dingocat85 - neat ideas. A few responses:
* When thinking about modding tractor/repulsor weapons, consider the effects of mounting them on bases, particularly starbases, which multiply the damage and add to the range.
* Neat ideas for tactics firing on own ships. If it were allowed, it could add some interesting/fun options for tactical mode battles. The AI would of course need a lot of work to be able to do anything appropriate along those lines, though.
* As for using such weapons to cause enemy ships to crash into each other... yes, it'd be powerful and amusing, though game balance and realism might argue against it in most cases. Note that you can have ships in the same combat square in SE4 due to some effects like tractor or ramming - it doesn't necessarily mean they collide to be in the same square - those are enormous squares, even if the game doesn't allow it ordinarily.
PvK
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