Re: Tech Levels in Excell Spreadsheet format...
Someone below mentioned they would like to see the research cost of each tech added to the spreadsheet. This got me to snoopin and I found that, with my present information or lack thereof, I am not able to figure the research cost of any tech above it's initial level 1 cost.
In the TechArea data file, it lists all the techs, the max # of levels and the initial cost of a level. Under the definition of Levle cost the file lists the following: Level Cost:
The cost to increase one level in this tech area. The cost increases by the game setup factor as the levels get higher.
My question is does anyone know what these cost increase multipliers are? I assume it has some link to the tech level cost option (low, med and high) that can be set in the initial game setup. But w/o knowing the formula that the game uses to increase the cost of each successive level of tech, it will be impossible to compute the research cost for each level of tech in the game.
any help would be appreciated.
ps - Taterbill - nice work... one question I have is how do I link other columns to each row when using the your sort buttons? I added some info to column D but when the sort buttons are used, the new Column D info did not stay adjacent to its correct unit description.
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Character is best defined as that which you do when you believe nobody is watching.
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Character is best defined as that which you do when you believe nobody is watching.
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