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Old May 18th, 2003, 04:59 AM
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Default Modding - Breaking Savegames

Was trying to mod in a lighter Version of Organic armor to Devnull mod, like Splinter armor or Ablative but regenerative, hoping to make a lighter Version that would be more useful with emissive armor (otherwise the emissive breaks before the organic as the weakest armor is the first to break).

First I tried just adding it in by changing OA itself (dividing cost, regeneration, structure and size by 5 in this case) but it broke my save so I moved on to try the same modification to a copy of the original and changing the names and family numbers as well, still broke.
Anyone know a way I can do this without breaking the save?
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