Thread: Doing the math
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Old May 18th, 2003, 06:58 PM
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Default Doing the math

Hi guys;

I am playing an opponent who:
-has battleships
-ECM3
-stealth armor3
-scattering armor3
-racial defensive characteristics of at least 120% and probably 125%
-fleet experience 120%
-ship experience 120%

I have battlecruisers with
-Sensors3
-aggressive racial trait of only 100%
-ship experience 120%
-fleet experience 120%

Doing the initial math...

ECM3...........................+60%
Steath Armor3..................+15%
Scattering Armor3..............+15%
Ship experience................+20%
Fleet experience...............+20%
Defensiveness trait............+25%
Total.........................+155%

Combat sensors3.................65%
Ship Experience.................20%
Fleet Experience................20%
Total..........................105%

Doing the final math with a 100% base chance to hit (100-155+105) means I should have a 50% chance of hitting him at point blank range (the adjacent sector to his).

Yet my tests show I am hitting his ships at far less than 50% of the time.

It could be that I am making some assumptions which are wrong in that I am assuming:
1) The base chance to hit is 100% before calculating in any adjustments.
2) A ship in the adjacent sector does not suffer from a 10% penalty. (10% for each sector from the defender).

Guys, have any clues on this?

[ May 18, 2003, 18:03: Message edited by: tbontob ]
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