Hi guys
Leave for a couple of hours and the thread takes off like topsy.
Maybe an explanation is in order.
My real opponent and I have yet to fight a battle. This is my first end game and I have come up against that (shudder) horrors-of-horrors, the talisman.
I read in a number of threads that the talisman is so threatening that most players do not want to face the talisman in the end game and will try to eliminate the Religious player early.
So I thought I’d test it and see what all the kafluffle was about. So, the stuff about my real opponent was and is just background. I know he is reading this thread and I am sure he is finding it interesting. Maybe we can both learn something about it.
Aware of the deficiencies of the simulator, I created a game to test it.
The test game is a standard, non-modded game.
The test parameters are as stipulated in the original post. The test opponent has only 120 fleet/ship experience. Whether, my real opponent has more is another question but it is not really relevant.
I groaned when it was mentioned that a Deeply Religious player may get additional in-system bonuses…as if my real adversary doesn’t have enough of an advantage.
But, I double checked my test game. Where the battle took place, and there were no in-system facilities which may give the Religious player a benefit.
Unknown enemy did mention, that it is unrealistic that all weapons will fire at point blank range and of course he is right. But with combat replay, it is possible to get an idea of the number of hits made by those ships which do fire at point blank range (i.e. the ships are adjacent to each other).