Re: unit design rant and planet management in SEV
Good ideas. For facility maintenance, as with ALL maintenance costs, they should be modable per item, so for instance armor can cost little or no maintenance, while a city might cost mainly minerals to build, but cost rads to operate.
For unit design, I'd rather the designs were given a more interesting purpose, than the design ability be removed. In SE4, at least they can be modded to have at least a little purpose to design.
PvK
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